Objets magiques
Nature de
l’objet
|
École
|
Arme ou objet
d’attaque
|
Évocation
|
Armure ou objet de protection
|
Abjuration
|
Objet conférant un bonus à une caractéristique, à un test de
compétence,
etc.
|
Transmutation
|
Par tâtonnement :
- Fouille ✚
DD15 pour trouver un signe distinctif ou mot de commande.
- Conn.(mystère) ou Connaissance ƒ✚ (folklore, histoire et noblesse) DD30 pour connaitre le mot de commande après Fouille ✚.
- En cas d'échec un second test DD25 pour un petit indice.
- Conn.(mystère et magie) DD30 pour identification partielle (effets ou activations ou objet similaires).
- Potions : A character can also use Spellcraft to identify potions. The DC is 25, the check takes 1 minute, and she cannot retry if she fails.
- Use Magic Device: If a character succeeds on a Use Magic Device check to activate a magic item and exceeds the DC by 5 or more, the character magically divines the item’s func- tions, its means of activation, and the number of charges remaining.
Par les
sorts :
- Détection de la magie ©® pour auras, intensité, école de magie et NLS.
- Un test par aura ; DD 15 + niveau du sort, ou 15 + moitié du niveau de lanceur de sorts pour un effet qui ne serait pas un sort).
- If the character exceeds the DC for this
check by 10 or more, the character magically divines the item’s
functions, its means of activation, and the number of charges
remaining.
- Identification ®. 100 po et 1% par NLS pour savoir si l'objet est maudit
- Analyse d'enchantements. 1 500 po et sait toujours si l'objet est maudit
- À l'usage : au bout de 3 rencontres incluant l'utilisation de l'objet, le personnage peut cerner ses effets.
- Bardic Knowledge: While not quite as useful as the skills discussed above, a successful bardic knowledge check might reveal the backgrounds, functions, and means of activating legendary or otherwise well-known items. If the item is standard equipment for a well-known faction or person, the DC is 20. If the item is uncommon or ancient, but many items like it are in circulation, the DC is 25. If the item is known only in legend, the DC is 30 or higher. A successful result should reveal something of the item’s history and give at least a hint about the item’s function.
- Hired Help: The PCs might want to consult bards, sages, or high-level spellcasters to identify items through the means out- lined above. Such NPCs might also know some details or rumors about an item’s history. They always want something in return for this information. The prices for spellcasting services are noted on page 129 of the Player’s Handbook and described in more detail on page 130. If an NPC can identify the item without using spells, the character might ask for an amount of gp equivalent to the typical spell cost. Of course, an NPC might instead demand some service or trade instead of money.